AI Insights · Timothy · October 2021
Top 5 Racing Games on Android in Austria Q3 2021
Discover the performance of the top 5 racing games on Android in Austria during Q3 2021, featuring key trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 racing games on Android in Austria showed interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Bridge Race
Bridge Race from Supersonic Studios LTD experienced fluctuations in weekly downloads, starting at 3.3K at the beginning of the quarter and ending at around 1.9K by the end. Revenue showed a peak in late August and early September, reaching $34 in the weeks of August 23 and September 6. Active users started strong at 12.8K but saw a gradual decline to approximately 8.9K by the end of September.
Race Master 3D - Car Racing
Race Master 3D - Car Racing by SayGames Ltd had a notable increase in downloads mid-quarter, peaking at nearly 6K in the week of August 16. Revenue saw a significant jump from $1 in early September to $42 in the week of September 20. Active users grew impressively, starting at 4.3K and reaching a peak of around 13K by mid-September before settling at 11.1K in the final week.
Type Sprint: Typing Games
Type Sprint: Typing Games from Masterskaya DK enjoyed a strong start with downloads peaking at 5.1K in early July but witnessed a dramatic drop to below 1K by the end of the quarter. Active users reflected a similar trend, peaking at 7.5K in early July and declining to approximately 1.6K by the end of September.
Riding Extreme 3D
Riding Extreme 3D by playducky.com saw a steady increase in weekly downloads towards the end of the quarter, reaching 1.9K in the final week of September. Revenue remained relatively low, with a small peak of $6 in late August. Active users showed consistent growth, starting at 4.4K and ending at 4.4K, with a steady rise throughout the quarter.
aquapark.io
aquapark.io from VOODOO had a stable performance in weekly downloads, ranging between 1.1K and 1.7K throughout the quarter. Revenue saw minor fluctuations, with occasional peaks reaching up to $13 in early September. Active users remained fairly consistent, starting at 11.5K and ending at around 10.5K by the end of September.
These insights highlight the dynamic nature of the mobile gaming market in Austria. For more detailed data and further insights, visit Sensor Tower.